Sometimes you need a quick way to code up a triangulated mesh. This is a Three.js + CodeMirror tool to do live WebGL coding with STL and OBJ export. Code on Github.
An app that breaks out many of the threejs camera parameters to fine tune projection mapping alignment to a physical model. Sends G-code to a rotary stage (via a node server) to rotate the physical and virtual models together. I began to also incorporate some closed loop optimization into the alignment process via a webcam - though that work was never quite finished. Part of a collaboration with Jeff Koons studio. Works best on Chrome. Code on Github.